Everything feels like it's there for a purpose, and the size alone makes it feel authentic. But as far as depicting a decrepit space station, it's remarkably successful. Visually it's in the era of 3D games that couldn't render everything as polygons, so characters and items are 2D sprites, which admittedly looks a little strange. It's rough in presentation, and the controls takes some getting used to, but it's an competent immersive sim with some great atmosphere and level design. Take advantage of the love Nightdive has given this masterpiece, please, and play one of the greatest PC games of all time.Ī revolutionary FPS that still remains fun today. While the sequel gets a lot more attention, I think the original is a much more consistent experience start to finish. System Shock was in a class of it own in 1994: The level design, the audio immersion and voice acting, the environmental flipping storytelling. Next thing I know I am in the original Citadel Station, desperate to escape. I picked up the remake on release, then opened the original just to, you know, get a looksee and stroll down memory lane for five minutes. SHODAN is actually doable, for one, even if facing her is still a chaotic, confusing mess. The controls are still a smidge archaic, but a lot faster to grow on you. Coming from someone who played the original (but could *not* beat SHODAN in cyberspace no matter how hard I tried), the Enhanced Edition released by Nightdive really is the way to experience this game. Remains one of the most immersive horror experiences all these years later.
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